Werewolves differ from other shapeshifters in that they are more in tune with their animalistic natures. Unlike other shifters, who act as typical humans leading solitary lives, werewolves function together as a unit commonly refered to as a pack. The pack is a structured community, acting under the the influence of a pack leader, the Alpha. All pack members are subject to the authority of this Alpha, and most shifters within the territory of the pack also find themselves pressured by the pack until to follow pack laws or face dire consequences.

There are two ways to become a werewolf: birthright and infection.

For some select males (and an even smaller number of females), being a werewolf is a gift (or a curse) inherited from a parent. For others, it is an infection derived from being scratched or bitten by a werewolf during or around their shift.1 It bears noting that becoming a werewolf by this method is not common because when werewolves attack in their shifted form, they attack to kill. If an individual survives the bite, they must also survive the pain and agony (both physical and mental) of their first shift.

Common Werewolf Traits

  • Weres are exclusive to the wolf form – they cannot shift into anything else.
  • Their body temperature runs higher than a normal human’s, making them warmer to the touch, and they metabolize quicker.
  • Werewolf traits start to appear at the beginning of puberty.
  • All werewolves and shifters find themselves strongly attracted to one another.
  • They suffer from allergies to wolfsbane and silver. Exposure to wolfsbane weakens them and produces in them an extreme allergic reaction almost akin to anaphylaxis in humans; silver weapons can not only injure them, but poison them, and silver bullets are fatal to them.


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